Wow, that helped a lot! Thanks!!!!
Uhm... but how can i use a texture instead of a pigment on that isosurface
now? Originally it was something like
texture {
checker
texture {
pigment {
White_Marble turbulence 1
scale 3
}
}
texture {
pigment {
gradient x
pigment_map {
[0.2 rgb <0.1,0,0> turbulence 1]
[0.7 Black]
}
}
}
}
but that doesn't work anymore as povray doesn't seem to accept textures as
functions *sigh* :<
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